A day measured by bells
The Abbey runs on a timetable older than the railway. The bell tower calls everyone to the chapel, meals are eaten in silence in the refectory, and the cloister is a square walk around a garden where people go to think. The library holds books chained to their shelves, the dormitory is cold and long, and the crypt under the chapel is where no one goes without a lamp.
Guests are welcome, but they are watched. Every visitor here has come for peace, and one of them has broken it.
How it plays
Abbey boards tend to have a square room in the middle, the cloister, with other rooms around it. A room in the centre touches many rows and columns, so a clue that keeps someone out of the cloister is often more useful than one that puts them in it. Pews fill the chapel and can be sat on, statues block their squares, and the garden has bushes and a fountain.
Watch the corners. The bell tower and the crypt often sit there, and a corner clue can place someone straight away.





